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Planeshift review
Planeshift review




planeshift review
  1. #Planeshift review how to
  2. #Planeshift review download

#Planeshift review download

If you’re willing to try and kill everyone with it, including yourself, and if you want to make your opponents have to think much harder than they’d like, this card is for you.Another expansion of the PlaneShift world is ready! Client 0.3.018 is available for download at PlaneShift Download. So, overall… Goblin Game is stupid and I love it and you may or may not want to play it in your Commander deck. Tainted Sigil gets you back not just the life you spent, but the life your opponent was hit with for losing the game (or the life he spent to try to make you lose the game). Children of Korlis means you can bid all but 2 life and be okay, but the real winner requires black and white. (You bid enough life to force them to lose half, and Wound Reflection makes them take the other half.) There’s some white cards, as well, that cover your ass. Wound Reflection makes this card instantly lethal. It’s life loss, so a card like Exquisite Blood makes this game entirely one-sided. The right way to use Goblin Game is combine it with black. You always bid enough that the other guy is losing at least half his life, and you save it until that’s going to let you kill them. Why?īecause the way to win when you play this card is to go all-in. If this card is played against you, the correct answer is to shuffle for a moment, act like your doing things, and then bid 1. The basic rule of the game is you want to bid higher than your opponent, but less than half your life.

#Planeshift review how to

A couple years ago, Tibor and Lumia asked me how to actually, you know, win the goblin game, so here’s what I told them: Goblin Game probably costs too much mana for what it does, but the ability in Commander to just force everyone’s life to drop by half is pretty good. They add weird minigames that rewards players who are willing to do a bit of extra thinking, but aren’t so mean as to actually take over the game with. He’d pop in and out as a sideboard card, sure, but when he works, he works. There’s no constructed format where I’d seriously consider Slingshot Goblin, but I’d be happy to have him in a draft. The problem here is that this balance means he’s far, far less effective against a blue opponent than dedicated blue hate like “Boil” or “Magistrate’s Veto.” A closer comparison would be to Spinal Villain, who has one less power but just outright kills blue creatures. Many color-hosing spells do literally nothing against the wrong opponent, but Slingshot Goblin makes sure he’s still a body. Still, Slingshot Goblin actually has a major problem of trying to be too balanced. When your opponent is playing blue, he’s a powerful card that either kills one creature a turn or at least makes blocking much harder. When your opponent isn’t playing blue creatures, he’s a goblin hero, which is obviously underpowered. Wizards really cut down on color hosers and pingers in recent years, and though this isn’t the worst offender, it’s clear by looking at Slingshot Goblin how he can be problematic. There’s a lot to like about Mogg Sentry from a design perspective, but it doesn’t actually work that well in gameplay.

planeshift review

Defensively, he can get potentially very large, but most spells are played in the post-combat main phase, so all he really does is hose haste creatures and require your opponent to be more careful with his combat tricks. When you’re on the offense, he punishes opponents for playing defensive tricks by getting larger, but not by so much that they’ll actually stop being tricky, and not so well that he’ll successfully do it more than once a game. By the numbers, he looks good, but I can’t help but question how much he’ll actually work. He’s potentially a 3/3 (or larger) for 1, but only when your opponent does something. We want to always attack with a creature like this, and I’d much rather the 2/2s that can’t block. Mogg Jailer is the latest in line of 2/2 for 2 with drawback, and this is the worst kind of drawback. Invasion and Apocalypse both show Dominarian goblins, but all three of Planeshift’s are Moggs. If there’s one big missed opportunity of Invasion block, or indeed the whole Weatherlight saga, it’s that while there were three distinct types of goblins seen, the only time a set had more than one type of goblin was Squee’s appearance in Mercadian Masques.






Planeshift review